![]() Spread these components around your army to add some IV Legion flavour, or outfit entire squads for an elite, unified look. The kit includes nine helmeted heads in three different designs, each featuring a skull-like mouth grille or heavy central bar, as well as two heads designed for Sergeants – one bare head with a bionic eye, and one helmet with a distinctive transverse crest of wrought iron. This upgrade kit can be used to customise Legionaries from the MKVI Tactical Squad set with new heads, trading out the standard ‘beaked’ helmets for the grim iron masks favoured by the Iron Warriors. The iron skull icon of the IV Legion strikes terror into their foes, for the sons of Perturabo advance like a grinding engine of steel and fire, without rest or remorse, guided only by the cold arithmetic of war as they lay down relentless barrages of heavy firepower. The Iron Warriors are a Legion of ruthless engineers, called upon to break sieges, dismantle defences, and garrison the galaxy. Full rules for using Spykers in your games can be found inside the Necromunda: House of Shadow supplement. ![]() This pack includes a Fighter reference card for the Spyker, detailing its profile and Wyrd Powers. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Colour paints. This kit comprises 14 components, and is supplied with a Citadel 40mm Necromunda Base. The Spyker’s atrophied limbs are folded across its chest and bound to its harness – instead of walking, it floats unnaturally above the ground, cutting an ominous figure on the tabletop as a long Delaque-style greatcoat drags behind it. This mutated creature’s bulging skull has grown to the point that it can no longer support its own weight – a highly-detailed cybernetic harness keeps its head as upright as possible, while incorporating a variety of arcane devices such as medical tubing and the mechanical injectors poised over its vein-studded scalp. This multipart resin kit builds one Spyker, a psychic Hanger-on for House Delaque. Those who don’t suffer catastrophic biological collapse become Spykers – too weak to stand, these non-sanctioned psykers use their powers to glide across the battlefield and unleash terrifying mental assaults. In a process that can take months or even years, an individual with a glimmer of psychic potential is dosed up with concentrated Ghast solutions – strapped into a medicae harness as their body atrophies and their cranium expands. Spykers are equal parts telepathic eavesdropper and gibbering psychic powerhouse, engineered by House Delaque to serve its gang leaders. Forge World has some fancy new upgrades out for your Corpse Grinders and the Delaque Spyker is up for Pre-order!
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