![]() A maximum of twelve playable characters can participate in such races. The first mode is a standard all-against-all race where each racer compete against everyone else to secure the best position, and the winner is determined by who crosses the finish line first during the last lap. Upon completing a race, the player is rewarded with in-game currency called Credits. The game offers classic races in which the players compete against each other for first place. Damage can be induced when taking hits from offensive Wisps or when colliding with obstacles on the racetrack, such as circular saws, common level obstructions, Eggpawns, Crabmeats, etc. Taking damage will cause the racer to drop all their Rings, though some of them can be recollected before they disappear. The classic Rings also appear on the racetracks, which the racers can collect to build up to their final score and increase their top speed up to 30%. In addition, the Wisps the characters can pick up from the tracks are determined by their classes Red Wisps are reserved for Speed-Types, Magenta Wisps are reserved for Technique-Types, and Violet, Cyan and Pink Wisps are reserved for Power-Types. Color Powers have different uses and can provide the player with speed boosts, attacks for slowing down rival racers, or obstructions that deal damage to rivals. However, instead of becoming Color Powers when using the Wisps, the users mostly manifest the Color Powers as a move, projectile or obstruction. Each Wisp is obtained at random and grants a certain Color Panel. Racers can also collect power-ups contained in Item Boxes marked with "?" from the tracks to gain temporary offensive and defensive advantages these power-ups come in the form of fourteen different kinds of Wisps, which is a recurring power-up in the Sonic series. Alternatively, the player can run over Boost Pads to get speed boosts. For each successive Stunt performed, the player accumulates and improves upon the resulting speed boost, but landing on the ground in the middle of a Stunt will cancel out the speed boost and slow the playable character down. After being launching into midair, the player can perform forward, backward and/or sideways flips, which will built up a speed boost that is initiated when the playable character lands. ![]() By drifting for extended periods of time, the player can accumulate and improve upon the drift's speed boost. While doing so, the player will built up a speed boost that is initiated as soon as the drift ends. While drifting, the player can turn left or right. One of them is by drifting, which allows the player to make sharp turns. While racing, the player can build up speed boosts in other ways. The momentum from the Start Line Boost can be accumulated up to three times, with its rising level indicated by the changing color of the flames emitting from the race car's exhaust pipes. ![]() For a sudden speed boost straight off the startline, the player can build up a Start Line Boost by pressing and releasing Accelerate with each count of the countdown timer. At the beginning of each race, the player starts out in front of the finish line. Gameplay is viewed from a third-person perspective.
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